Osmos ⭕

Yo dawg! I heard you like circle packers so I put a circle packer in your circle packer!!!

Osmos ⭕ (variation)

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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);

const plottable = 0; //min=0 max=1 step=1 (No, Yes)
const black = .2; //min=.2 max=1 step=.1
const bigCircleRadius = 200; //min=50 max=300 step=5
const padding = .2; //min=0 max=.9 step=.05
const margin1000 = 1; //min=0 max=200 step=1
const maxRadius = .5; //min=.1 max=.9 step=.1
const border = 0; //min=0 max=90 step=1
const drawBorder = 0; //min=0 max=1 step=1 (No, Yes)

// Global code will be evaluated once.
const turtle = new Turtle();
const polygons = new Polygons();

const add2 = (a,b) => [a[0]+b[0],a[1]+b[1]];
const scale2 = (a, s) => [a[0]*s, a[1]*s];
const pi2 = Math.PI * 2;

const cp = new InceptionCircle([0,0], bigCircleRadius, 1-padding, margin1000/1000, maxRadius);
const iterator = cp.getPolygonIterator();

if(border != 0) {
    let pts = [[border-100,border-100],[100-border,border-100],[100-border,100-border],[border-100,100-border],[border-100,border-100],[-200, -200],[-200,200],[200, 200], [200, -200], [-200, -200]];
    const p = polygons.create();
    p.addPoints(...pts);
    polygons.draw(turtle, p);
    turtle.jump(pts[0]);
    if(drawBorder)pts.filter((i, k) => k < 5).map((i, k) => k == 0? turtle.jump(i):turtle.goto(i));
}

// The walk function will be called until it returns false.
function walk(i) {
    let p = iterator.next();
    if(!p.done) {
        polygons.draw(turtle, p.value);
    }
    return !p.done;
}

const colors = [[1, black], [1, 900]];

function InceptionCircle(pos, radius, fillRatio = .8, margin = .02, maxRadius = .5) {
    class InceptionCircle {
        constructor(pos, radius, fillRatio = .8, margin = .02, maxRadius = .5, generation = 0) {
            this.position = pos;
            this.r = radius;
            this.fillRatio = fillRatio;
            this.generation = generation;
            this.margin = margin;
            this.maxRadius = maxRadius;
            
            this.cp = new CirclePacker(fillRatio <= 1? radius * fillRatio: radius - fillRatio);
        }
        *getPolygonIterator() {
            for(let i = 0; i < this.r * 25; i++) {
                let c = this.cp.get(100, this.maxRadius, this.margin);
                const origin = add2(this.position, [c[2], c[3]]);
                if(this.generation < 20) {
                    if(-100 < origin[0] + c[4] && origin[0] - c[4] < 100 && -100 < origin[1] + c[4] && origin[1] - c[4] < 100 ) {
                        if(Math.max(.5, this.r/40) < c[4]) {
                            const cp = new InceptionCircle(origin, c[4], this.fillRatio, this.margin, this.maxRadius, this.generation + 1);
                            for(let p of cp.getPolygonIterator()) {
                                yield p;
                            }
                        }
                    }
                }
            }
            
            if(-100 < this.position[0] + this.r && this.position[0] - this.r < 100 && -100 < this.position[1] + this.r && this.position[1] - this.r < 100 ) {
                const p = polygons.create();
                for(let i = 0, max = Math.max(40, Math.ceil(2*Math.PI*this.r)); i < max; i++) {
                    p.addPoints(add2(this.position,[Math.cos(i/max * pi2) * this.r, Math.sin(i/max * pi2) * this.r]));
                }
                if(plottable == 0) {
                    p.addHatching(...colors[this.generation % 2]);
                } else {
                    p.addOutline();
                }
                yield p;
            }
        }
    }
    return new InceptionCircle(pos, radius, fillRatio, margin, maxRadius);
}

function CirclePacker(radius) {
    class CirclePacker {
        pts = [] //a, r, x, y, radius
        constructor(radius) {
            this.r = radius;
        }
        get(candidates = 10, radiusRatio = .5, marginRatio = .02) {
            let cs = Array.apply(null,{length: candidates}).map(b => [
                Math.PI * 2 * Math.random(),
                Math.sqrt(Math.random()) * this.r
            ]);
            cs = cs.map(i => [...i, Math.cos(i[0]) * i[1], Math.sin(i[0]) * i[1], 0] );
                                //i: cA, cR, x, y, r
            for(let csi = 0; csi < cs.length; csi++) {
                //radius = minimum(max allowed radius, max possible radius to fit in this)
                cs[csi][4] = Math.min(this.r * radiusRatio, this.r - (cs[csi][2]**2+cs[csi][3]**2)**.5);
                for(let ptsi = 0; ptsi < this.pts.length; ptsi++) {
                    cs[csi][4] = Math.min(cs[csi][4], (((this.pts[ptsi][2] - cs[csi][2])**2 + (this.pts[ptsi][3] - cs[csi][3])**2)**.5 - this.pts[ptsi][4]));
                }
                cs[csi][4] -= this.r * marginRatio;
            }
            
            cs.sort((a,b) => a[4] < b[4]? 1: -1);
            this.pts.push(cs[0]);

            return cs[0];
        }
    }
    return new CirclePacker(radius);
}

////////////////////////////////////////////////////////////////
// Polygon Clipping utility code - Created by Reinder Nijhoff 2019
// (Polygon binning by Lionel Lemarie 2021)
// https://turtletoy.net/turtle/a5befa1f8d
////////////////////////////////////////////////////////////////
function Polygons(){const t=[],s=25,e=Array.from({length:s**2},t=>[]),n=class{constructor(){this.cp=[],this.dp=[],this.aabb=[]}addPoints(...t){let s=1e5,e=-1e5,n=1e5,h=-1e5;(this.cp=[...this.cp,...t]).forEach(t=>{s=Math.min(s,t[0]),e=Math.max(e,t[0]),n=Math.min(n,t[1]),h=Math.max(h,t[1])}),this.aabb=[s,n,e,h]}addSegments(...t){t.forEach(t=>this.dp.push(t))}addOutline(){for(let t=0,s=this.cp.length;t<s;t++)this.dp.push(this.cp[t],this.cp[(t+1)%s])}draw(t){for(let s=0,e=this.dp.length;s<e;s+=2)t.jump(this.dp[s]),t.goto(this.dp[s+1])}addHatching(t,s){const e=new n;e.cp.push([-1e5,-1e5],[1e5,-1e5],[1e5,1e5],[-1e5,1e5]);const h=Math.sin(t)*s,o=Math.cos(t)*s,a=200*Math.sin(t),i=200*Math.cos(t);for(let t=.5;t<150/s;t++)e.dp.push([h*t+i,o*t-a],[h*t-i,o*t+a]),e.dp.push([-h*t+i,-o*t-a],[-h*t-i,-o*t+a]);e.boolean(this,!1),this.dp=[...this.dp,...e.dp]}inside(t){let s=0;for(let e=0,n=this.cp.length;e<n;e++)this.segment_intersect(t,[.1,-1e3],this.cp[e],this.cp[(e+1)%n])&&s++;return 1&s}boolean(t,s=!0){const e=[];for(let n=0,h=this.dp.length;n<h;n+=2){const h=this.dp[n],o=this.dp[n+1],a=[];for(let s=0,e=t.cp.length;s<e;s++){const n=this.segment_intersect(h,o,t.cp[s],t.cp[(s+1)%e]);!1!==n&&a.push(n)}if(0===a.length)s===!t.inside(h)&&e.push(h,o);else{a.push(h,o);const n=o[0]-h[0],i=o[1]-h[1];a.sort((t,s)=>(t[0]-h[0])*n+(t[1]-h[1])*i-(s[0]-h[0])*n-(s[1]-h[1])*i);for(let n=0;n<a.length-1;n++)(a[n][0]-a[n+1][0])**2+(a[n][1]-a[n+1][1])**2>=.001&&s===!t.inside([(a[n][0]+a[n+1][0])/2,(a[n][1]+a[n+1][1])/2])&&e.push(a[n],a[n+1])}}return(this.dp=e).length>0}segment_intersect(t,s,e,n){const h=(n[1]-e[1])*(s[0]-t[0])-(n[0]-e[0])*(s[1]-t[1]);if(0===h)return!1;const o=((n[0]-e[0])*(t[1]-e[1])-(n[1]-e[1])*(t[0]-e[0]))/h,a=((s[0]-t[0])*(t[1]-e[1])-(s[1]-t[1])*(t[0]-e[0]))/h;return o>=0&&o<=1&&a>=0&&a<=1&&[t[0]+o*(s[0]-t[0]),t[1]+o*(s[1]-t[1])]}};return{list:()=>t,create:()=>new n,draw:(n,h,o=!0)=>{reducedPolygonList=function(n){const h={},o=200/s;for(var a=0;a<s;a++){const c=a*o-100,r=[0,c,200,c+o];if(!(n[3]<r[1]||n[1]>r[3]))for(var i=0;i<s;i++){const c=i*o-100;r[0]=c,r[2]=c+o,n[0]>r[2]||n[2]<r[0]||e[i+a*s].forEach(s=>{const e=t[s];n[3]<e.aabb[1]||n[1]>e.aabb[3]||n[0]>e.aabb[2]||n[2]<e.aabb[0]||(h[s]=1)})}}return Array.from(Object.keys(h),s=>t[s])}(h.aabb);for(let t=0;t<reducedPolygonList.length&&h.boolean(reducedPolygonList[t]);t++);h.draw(n),o&&function(n){t.push(n);const h=t.length-1,o=200/s;e.forEach((t,e)=>{const a=e%s*o-100,i=(e/s|0)*o-100,c=[a,i,a+o,i+o];c[3]<n.aabb[1]||c[1]>n.aabb[3]||c[0]>n.aabb[2]||c[2]<n.aabb[0]||t.push(h)})}(h)}}}