Trying (well, copying) from another turtle.
this one : Tiling Lines
And adding circles too.
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// You can find the Turtle API reference here: https://turtletoy.net/syntax
Canvas.setpenopacity(1);
const iterations = 4; //min = 0, max = 8, step = 1
const size = 80; //min = 10, max = 100, step = 1
const direction = 0; //min = 0, max = 2, step = 1, (horizontal, diagonal, circles)
// Global code will be evaluated once.
const turtle = new Turtle();
function divide(x, y, s, l){
if(l == 0){
if(direction == 0){
if(Math.random() < 0.5){
turtle.jump(x, y-s);
turtle.goto(x, y+s);
} else {
turtle.jump(x-s, y);
turtle.goto(x+s, y);
}
} else if(direction == 1){
if(Math.random() < 0.5){
turtle.jump(x+s, y-s);
turtle.goto(x-s, y+s);
} else {
turtle.jump(x-s, y-s);
turtle.goto(x+s, y+s);
}
} else if(direction == 2){
let rand = Math.random();
if(rand < 0.25){
turtle.jump(x-s, y-s);
turtle.seth(0);
turtle.circle(2*s, 90);
} else if(rand < 0.5){
turtle.jump(x-s, y-s);
turtle.seth(90);
turtle.circle(-2*s, 90);
} else if(rand < 0.75){
turtle.jump(x+s, y-s);
turtle.seth(-180);
turtle.circle(-2*s, 90);
} else {
turtle.jump(x+s, y-s);
turtle.seth(90);
turtle.circle(2*s, 90);
}
}
} else {
s /= 2;
l -= 1;
divide(x-s, y+s, s, l);
divide(x+s, y+s, s, l);
divide(x-s, y-s, s, l);
divide(x+s, y-s, s, l);
}
}
divide(0, 0, size, iterations);
// The walk function will be called until it returns false.
function walk(i) {
// nothing here.
return i < 100;
}