From "Turtle Geometry" by Harold Abelson, 1980
circle: POLY (variation)
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const SIDE = 100; // min=1, max=100, step=1 const ANGLE = 108; // min=1, max=179, step=1 const MAX_ITER = 512; const t = new Turtle(); // Center const internal_angle = (180-ANGLE)/180*Math.PI; const apothem = SIDE / 2 * Math.tan(internal_angle/2); t.jump(-SIDE/2, -apothem); const start = t.pos(); // The walk function will be called until it returns false. function walk(i) { t.forward(SIDE); t.right(ANGLE); return (i+1) < MAX_ITER && t.pos() !== start; }